Sabtu, Desember 01, 2007
Factor of Choosing Games
57,9% Genres of games
18,9% Recommendation of those who play certain games
13,4% Contents of games
2,8% Instructiveness of games
2,7% Characters of games
1,7% Events held by game companies
1,3% Names of the game makers
[KOGIA 2007]
Preferred Game Genres
33,2% Web-board games
22,2% Role-playing games
20,9% Strategy simulations
6,4% Sports games
3,9% Shooting games
3,6% Construction/Management/Rearing simulations
2,4% Adventure games
2,0% Action-fighting games
0,7% Community games
0,4% Simulations for Physical experience/training
0,3% Juvenile games
0,2% Educational games
0,2% Premium games
0,1% Adult-only betting games
[KOGIA 2005]
Common Purpose of Using PC
31,2% Internet surfing
23,8% Game
10,2% Emailing
10,0% Community (Including Blog) activity
6,1% Music/Movie/Comics
5,3% Office work/Filing
3,9% Internet chatting
3,6% Trading of goods
0,7% Dealing in bonds and securities
0,5% Computer graphic work
[KOGIA 2005]
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