kwarta 4 indonesia
The Hub of Knowledge
Sabtu, Desember 01, 2007
Factor of Choosing Games
57,9% Genres of games
18,9% Recommendation of those who play certain games
13,4% Contents of games
2,8% Instructiveness of games
2,7% Characters of games
1,7% Events held by game companies
1,3% Names of the game makers
[
KOGIA 2007
]
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